NitroHack logo

A roguelike game based on NetHack

Development

Source code

There is an archive of the sorce code for NitroHack 4.0.4 on the downloads page.

The source code for NitroHack is hosted on GitHub.

github.com/DanielT/NitroHack

The build process uses cmake to generate Makefiles and Visual Studio Projects.

In order to build NitroHack (the text UI) you need ncursesw, ie ncurses with wide character support.

To build the network server and client library you also need jansson, a JSON handling library.

Finally, the network server uses PostgreSQL to store stuff and needs to link to the PostgreSQL client library, libpq.

Bugs

Report bugs online here or send a bug report to daniel@dthaler.de .

Changelog for 4.0.4

This release fixes all 5 bugs discovered since 4.0.3.

Changes

Changelog for 4.0.3

4.0.3 fixes several issues, but saves remain compatible with 4.0.2. In particular, bones files now work.

Changes

NitroHack Bugs fixed

Vanilla bugs fixed

Changelog for 4.0.2

Once again several bugs were fixed in the save format, making old games incompatible. Additionally, many crashes were fixed.

Changes

NitroHack bugs fixed

Vanilla bugs fixed

Features

Changelog for 4.0.1

4.0.1 fixes several game-breaking bugs. Since the save format also had bugs, saves from 4.0.0 will most likely not work with 4.0.1. This depends on whether any of the buggy code was hit in the saved game.

Changes

Alex Smith (3):

Daniel Thaler (57):

Changelog for 4.0.0

Back end features:

Game features:

© 2012 Daniel Thaler